# Game-ready asset checklist - [ ] Scale: 1 Blender unit = 1 metre; a door is about 2 m tall - [ ] Transforms applied (location, rotation, scale); origin at the base or the pivot gameplay needs - [ ] Object, mesh and material names are meaningful (`crate_wood`, not `Cube.004`) - [ ] Polygon count within the brief's budget; no hidden or duplicate geometry - [ ] Normals face outwards; smooth/flat shading chosen on purpose - [ ] Materials use Principled BSDF with image textures (these export cleanly to glTF) - [ ] Textures packed or saved next to the `.glb`, power-of-two sizes - [ ] Exported as `.glb`, selected objects only, +Y up - [ ] Third-party assets: source and licence recorded in `art/CREDITS.md`